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Pips September 13, 2026

Puzzle #392 · SundayToday

This is the pips puzzle for September 13, 2026 — all three boards, free to play, with no subscription and no account. The easy board has 8 squares, 4 dominoes and 4 regions — 2 exact-sum, 1 all-equal and 1 all-different regions.

Sukie, Puzzle editor at EnergyPips

By Sukie · Puzzle editor

8 squares · 4 dominoes · mostly exact sums

00:004 of 4 tiles left

Your dominoes

Tap a domino, then tap a square to place it. Press R to rotate, U to undo. Tap a placed domino to lift it again.

Challenge a friend

Hints and answers for September 13, 2026

Stuck? Take it in stages. A nudge costs less than the full answer, and the answer is here if you want it — each diagram below is the verified solution our generator built this board from, using tiles drawn from the standard double-six domino set. On the looser boards other valid arrangements can exist too; any filling that covers every square and satisfies every region counts as solved.

easy board — reveal the solution
Solved easy pips board for September 13, 2026: every domino placed with all region rules satisfied= 8== 4

Start with the "= 4" region. It spreads 4 pips across 2 squares, averaging 2.0 per square, so the halves that can legally sit there are limited before you have placed anything at all.

medium board — reveal the solution
Solved medium pips board for September 13, 2026: every domino placed with all region rules satisfied== 0= 14= 18

Start with the "= 0" region. It spreads 0 pips across 1 square, averaging 0.0 per square, so the halves that can legally sit there are limited before you have placed anything at all.

hard board — reveal the solution
Solved hard pips board for September 13, 2026: every domino placed with all region rules satisfied= 6= 7= 7= 16

Start with the "= 6" region. It spreads 6 pips across 3 squares, averaging 2.0 per square, so the halves that can legally sit there are limited before you have placed anything at all.

Where the information is on today's boards

Each board's regions, ordered from most constraining to least — which is the order worth working them in. Nothing here gives a value away, only how much each region can tell you before the rest of the board does.

easy

  • = 8 2 squares that must total exactly 8. The range a region this size can hold is 0 to 12, so that target rules out most fillings before you place anything.
  • = 4 2 squares that must total exactly 4. The range a region this size can hold is 0 to 12, so that target rules out most fillings before you place anything.
  • = 2 squares that must all show the same value. Only a double can lie wholly inside it, and the whole region resolves to one number — so your only real decision is which.
  • 2 squares that must all differ. With only seven pip values in existence, no double can sit wholly inside it.

medium

  • = 0 1 square that must total exactly 0. The range a region this size can hold is 0 to 6, so this target sits at the extreme and forces every square in it.
  • = 2 squares that must all show the same value. Only a double can lie wholly inside it, and the whole region resolves to one number — so your only real decision is which.
  • = 14 3 squares that must total exactly 14. The range a region this size can hold is 0 to 18, so that target rules out most fillings before you place anything.
  • = 18 4 squares that must total exactly 18. The range a region this size can hold is 0 to 24, so that target rules out most fillings before you place anything.
  • 4 squares that must all differ. With only seven pip values in existence, no double can sit wholly inside it.

hard

  • = 6 3 squares that must total exactly 6. The range a region this size can hold is 0 to 18, so that target rules out most fillings before you place anything.
  • = 7 3 squares that must total exactly 7. The range a region this size can hold is 0 to 18, so that target rules out most fillings before you place anything.
  • = 7 3 squares that must total exactly 7. The range a region this size can hold is 0 to 18, so that target rules out most fillings before you place anything.
  • = 16 4 squares that must total exactly 16. The range a region this size can hold is 0 to 24, so that target rules out most fillings before you place anything.
  • 1 square that must all differ. With only seven pip values in existence, no double can sit wholly inside it.
  • 2 squares that must all differ. With only seven pip values in existence, no double can sit wholly inside it.
  • 4 squares that must all differ. With only seven pip values in existence, no double can sit wholly inside it.

How this set compares with the rest of the archive

The easy board runs 50% loose regions against a typical 38%, so it is vaguer than most — fewer regions hand you a number outright and more of the work is deciding where tiles cannot go.

Measured against the rest of the archive this is a middling set: 8, 14 and 20 squares across 4, 5 and 7 regions, with nothing far enough from the norm to explain an unusually fast or slow solve. If one of them fought you today, it was the particular shape of the regions rather than anything the numbers can show.

That is worth knowing, because it means the habits transfer. A board this ordinary is the right one to practise the standard opening on — bound every exact sum, place or exclude the doubles, then check for an orphan square before touching a comparison region.

How the three boards differ

These are three separate boards, not one board with hints removed, so playing all three on September 13, 2026 gives you three genuine attempts rather than three views of the same solution.

easy
8 squares, 4 dominoes, 4 regions, 4 region boundaries. 50% of its regions carry something other than an exact total, and the widest region spans 2 squares.
medium
14 squares, 7 dominoes, 5 regions, 5 region boundaries. 40% of its regions carry something other than an exact total, and the widest region spans 4 squares.
hard
20 squares, 10 dominoes, 7 regions, 8 region boundaries. 43% of its regions carry something other than an exact total, and the widest region spans 4 squares.

What your tray forces

The tray holds 3 doubles (0-0, 6-6, 4-4), and the board has 3 regions governed by an equality rule. A double can never sit entirely inside an all-different region, so those tiles have to straddle a boundary — which usually pins them down before anything else on the board.

The heaviest tile on the hard board is the 6-6 and the lightest is the 0-0. Those two are worth locating first: the heavy tile can only go where a sum has room, and the light one is often the only thing that fits a tight region.

Reading the outline

This is a distinctly irregular outline, filling only 67% of its 5×6 bounding box. Narrow arms are the danger: a square at the end of a one-wide corridor has exactly one possible partner, so if that partner gets covered the board becomes unsolvable regardless of what else you do.

The three boards in detail

easy

The easy board has 8 squares, 4 dominoes and 4 regions — 2 exact-sum, 1 all-equal and 1 all-different regions.

Start with the "= 4" region. It spreads 4 pips across 2 squares, averaging 2.0 per square, so the halves that can legally sit there are limited before you have placed anything at all.

medium

The medium board has 14 squares, 7 dominoes and 5 regions — 3 exact-sum, 1 all-equal and 1 all-different regions.

Start with the "= 0" region. It spreads 0 pips across 1 square, averaging 0.0 per square, so the halves that can legally sit there are limited before you have placed anything at all.

hard

The hard board has 20 squares, 10 dominoes and 7 regions — 4 exact-sum and 3 all-different regions.

Start with the "= 6" region. It spreads 6 pips across 3 squares, averaging 2.0 per square, so the halves that can legally sit there are limited before you have placed anything at all.

Common questions

Is the September 13, 2026 pips puzzle free to play?
Yes. All three boards for this date are free, with no account and no subscription, and they stay available permanently.
How many dominoes does the September 13, 2026 hard board use?
10 dominoes across 20 squares. Every tile in the tray must be used, and the count is always exactly half the number of squares.
Where do the doubles go on this board?
This tray holds 3 doubles (0-0, 6-6, 4-4). A double puts the same value on both of its squares, so it cannot sit inside an all-different region and it is the fastest way to overshoot a tight sum. Place them where the arithmetic has slack.
Can I replay this puzzle later?
Yes. Boards are generated deterministically from the date, so this URL always shows this exact puzzle. Your progress saves in your own browser, and Reset clears it whenever you want a fresh attempt.

What each rule demands here

The hard board uses 2 of the six possible region rules. What each one is actually demanding here:

Forbids any repeat across its 4 squares. Note that this constrains values, not tiles — two different dominoes both contributing a 4 still breaks it.
= 6
Spreads exactly 6 pips over 3 squares, an average of 2.0 each. Anything that pushes the running total past 6 is already lost, so this is the region to count before you commit.

The full badge vocabulary, including the ones this board happens not to use, is on the pips rules page.

Where the regions meet

There are 8 distinct region-to-region boundaries on this board, which is a lot for 7 regions. Almost every tile you place is going to land half in one region and half in another, so treating regions as separate sub-puzzles will not work here — think in pairs.

A domino can straddle two regions, and each half only has to satisfy the region it lands in. That is the single most common misreading of the format — people assume a tile must sit inside one region, which makes perfectly solvable boards look impossible. The rules page works through it with examples.

The arithmetic check

Your tray carries 60 pips in total, and the exact-sum regions between them demand 36 across 13 squares. That leaves 24 pips to absorb elsewhere. Running that subtraction before you place anything tells you whether the unconstrained squares are going to be a dumping ground or a tight squeeze.

The same check on the medium board: your tray carries 44 pips in total, and the exact-sum regions between them demand 32 across 8 squares. That leaves 12 pips to absorb elsewhere. Running that subtraction before you place anything tells you whether the unconstrained squares are going to be a dumping ground or a tight squeeze.

Where this puzzle comes from

This board was not hand-designed and it was not copied from anywhere. The generator laid down a valid arrangement of 10 dominoes first, then divided the 20 squares into 7 regions and derived each region's rule from the values that had already landed in it. Because the solution existed before the constraints did, this board provably has one.

It was then loosened: rules were swapped for weaker ones, one at a time, keeping each swap only while the number of valid arrangements stayed inside the bound for this difficulty. That is why 3 of the hard board's 7 regions carry something other than an exact total.

Generation is seeded from the date, so September 13, 2026 produces this exact board on every device, permanently. Sharing this link always shows the same puzzle. More on the process in our editorial policy.

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