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NYT Pips Answers for August 22, 2025

NYT Pips answers for August 22, 2025, a Friday: hints first, then the full solution for the easy, medium and hard boards. Take the hints in order and stop when you have enough — nothing below is revealed until you open it.

Today's set runs from a 10-square easy board to a 20-square hard one, a gap of 10 squares, with the hard board carrying 3 doubles against easy's 1 and 3 loose regions against 3. Constructed by Heidi Erwin. Edited by Ian Livengood.

Sukie, Puzzle editor at EnergyPips

By Sukie · Puzzle editor

Easy — 10 squares, 5 dominoes

Two or more regions carry no rule at all today, which sounds generous and is not: unconstrained squares give you nothing to reason from, so the 4 sum regions have to carry the whole board.

At 10 squares this is a typical easy board — the average is 9.9 — so nothing about its size explains an unusually long or short solve.

Its tightest sum target is 0, against a median of 5 across every board published. A target that low forces blanks and low values, and is usually the fastest way in.

Where the information is on this board

Ordered from most constrained to least — which is the order worth working them in. No values are given away here, only how much each region can tell you.

  • = 1 (the top left single square) — the pips in this region must add up to exactly 1 — and exactly one combination of values satisfies it, so it is forced.
  • = 0 (the top right single square) — the pips in this region must add up to exactly 0 — and exactly one combination of values satisfies it, so it is forced.
  • = 1 (the middle left single square) — the pips in this region must add up to exactly 1 — and exactly one combination of values satisfies it, so it is forced.
  • = 8 (the middle centre row of 2) — the pips in this region must add up to exactly 8. 3 combinations of values would satisfy it in isolation.
  • no rule (the top centre single square) — No rule. A single free square — useful as somewhere to park a value the constrained regions cannot take.
  • no rule (the middle left single square) — No rule. A single free square — useful as somewhere to park a value the constrained regions cannot take.
  • no rule (the middle right single square) — No rule. A single free square — useful as somewhere to park a value the constrained regions cannot take.
  • = (the bottom left row of 2) — every pip value in this region must be the same. 7 combinations of values would satisfy it in isolation.
Hint 1 — where to start

Start with the = 1 region — the top left single square — where the pips in this region must add up to exactly 1. Work there first because exactly one combination of values can fill it, so it is fully forced before you place anything.

Hint 2 — what your tray forces

The tray carries 1 double: 1-1. A double is the only tile that fits wholly inside an all-equal region, and there is one here.

Hint 3 — the opening region's values

The = 1 region resolves to 1. Which half of which domino supplies each is still yours to work out.

Full answer — easy board, August 22, 2025
How each region resolves.
RegionWhereValues
= 1the top left single square1
no rulethe top centre single square6
= 0the top right single square0
no rulethe middle left single square6
= 1the middle left single square1
= 8the middle centre row of 25, 3
no rulethe middle right single square4
=the bottom left row of 21, 1

Every tile and the squares it covers

  • 5-1 → row 3 col 2 and row 3 col 1
  • 6-0 → row 1 col 2 and row 1 col 3
  • 1-1 → row 5 col 1 and row 5 col 2
  • 1-6 → row 1 col 1 and row 2 col 1
  • 4-3 → row 4 col 3 and row 3 col 3

Rows and columns are counted from the top-left of the board, starting at 1.

Medium — 12 squares, 6 dominoes

A 12-square board across 6 regions, with 3 exact sums to anchor it and 1 looser region to work around.

At 12 squares this is 18% smaller than the average medium board, which runs 14.7. A smaller grid is more forgiving: a bad tile is fewer undos away from being fixed.

17% of its regions are loose against a norm of 42%, so this board is tighter than usual — more regions hand you a number outright, which is why it may have felt unusually tractable.

Where the information is on this board

Ordered from most constrained to least — which is the order worth working them in. No values are given away here, only how much each region can tell you.

  • = 5 (the middle left single square) — the pips in this region must add up to exactly 5 — and exactly one combination of values satisfies it, so it is forced.
  • = 3 (the top centre row of 2) — the pips in this region must add up to exactly 3. 2 combinations of values would satisfy it in isolation.
  • no rule (the top left single square) — No rule. A single free square — useful as somewhere to park a value the constrained regions cannot take.
  • = (the middle left row of 3) — every pip value in this region must be the same. 7 combinations of values would satisfy it in isolation.
  • = (the middle centre column of 2) — every pip value in this region must be the same. 7 combinations of values would satisfy it in isolation.
  • = 6 (the middle centre 3-square block) — the pips in this region must add up to exactly 6. 7 combinations of values would satisfy it in isolation.
Hint 1 — where to start

Start with the = 5 region — the middle left single square — where the pips in this region must add up to exactly 5. Work there first because exactly one combination of values can fill it, so it is fully forced before you place anything.

Hint 2 — what your tray forces

The tray carries 2 doubles: 5-5, 1-1. A double is the only tile that fits wholly inside an all-equal region, and there are 2 here.

Hint 3 — the opening region's values

The = 5 region resolves to 5. Which half of which domino supplies each is still yours to work out.

Full answer — medium board, August 22, 2025
How each region resolves.
RegionWhereValues
no rulethe top left single square4
= 3the top centre row of 20, 3
=the middle left row of 35, 5, 5
= 5the middle left single square5
=the middle centre column of 26, 6
= 6the middle centre 3-square block1, 4, 1

Every tile and the squares it covers

  • 6-5 → row 3 col 2 and row 3 col 1
  • 5-5 → row 2 col 1 and row 2 col 2
  • 1-1 → row 3 col 4 and row 4 col 4
  • 0-4 → row 1 col 2 and row 1 col 1
  • 4-6 → row 4 col 3 and row 4 col 2
  • 5-3 → row 2 col 3 and row 1 col 3

Rows and columns are counted from the top-left of the board, starting at 1.

Hard — 20 squares, 10 dominoes

Two or more regions carry no rule at all today, which sounds generous and is not: unconstrained squares give you nothing to reason from, so the 4 sum regions have to carry the whole board.

At 20 squares this is 24% smaller than the average hard board, which runs 26.4. A smaller grid is more forgiving: a bad tile is fewer undos away from being fixed.

Its tightest sum target is 0, against a median of 4 across every board published. A target that low forces blanks and low values, and is usually the fastest way in.

Where the information is on this board

Ordered from most constrained to least — which is the order worth working them in. No values are given away here, only how much each region can tell you.

  • = 18 (the top centre row of 3) — the pips in this region must add up to exactly 18 — and exactly one combination of values satisfies it, so it is forced.
  • = 0 (the middle centre 5-square block) — the pips in this region must add up to exactly 0 — and exactly one combination of values satisfies it, so it is forced.
  • = 1 (the middle centre single square) — the pips in this region must add up to exactly 1 — and exactly one combination of values satisfies it, so it is forced.
  • = 2 (the middle right single square) — the pips in this region must add up to exactly 2 — and exactly one combination of values satisfies it, so it is forced.
  • = (the top right column of 3) — every pip value in this region must be the same. 7 combinations of values would satisfy it in isolation.
  • no rule (the middle left single square) — No rule. A single free square — useful as somewhere to park a value the constrained regions cannot take.
  • no rule (the middle centre single square) — No rule. A single free square — useful as somewhere to park a value the constrained regions cannot take.
  • no rule (the middle centre single square) — No rule. A single free square — useful as somewhere to park a value the constrained regions cannot take.
  • = (the middle centre column of 2) — every pip value in this region must be the same. 7 combinations of values would satisfy it in isolation.
  • = (the bottom centre row of 2) — every pip value in this region must be the same. 7 combinations of values would satisfy it in isolation.
Hint 1 — where to start

Start with the = 1 region — the middle centre single square — where the pips in this region must add up to exactly 1. Work there first because exactly one combination of values can fill it, so it is fully forced before you place anything.

Hint 2 — what your tray forces

The tray carries 3 doubles: 0-0, 6-6, 2-2. A double is the only tile that fits wholly inside an all-equal region, and there are 3 here.

Hint 3 — the opening region's values

The = 1 region resolves to 1. Which half of which domino supplies each is still yours to work out.

Full answer — hard board, August 22, 2025
How each region resolves.
RegionWhereValues
= 18the top centre row of 36, 6, 6
=the top right column of 32, 2, 2
no rulethe middle left single square5
= 0the middle centre 5-square block0, 0, 0, 0, 0
no rulethe middle centre single square3
= 1the middle centre single square1
no rulethe middle centre single square1
=the middle centre column of 24, 4
= 2the middle right single square2
=the bottom centre row of 23, 3

Every tile and the squares it covers

  • 0-0 → row 2 col 3 and row 3 col 3
  • 0-1 → row 3 col 2 and row 4 col 2
  • 0-2 → row 3 col 4 and row 3 col 5
  • 0-5 → row 2 col 2 and row 2 col 1
  • 6-6 → row 1 col 2 and row 1 col 3
  • 6-3 → row 1 col 4 and row 2 col 4
  • 3-4 → row 6 col 4 and row 6 col 3
  • 2-2 → row 1 col 5 and row 2 col 5
  • 3-2 → row 6 col 5 and row 5 col 5
  • 4-1 → row 5 col 3 and row 4 col 3

Rows and columns are counted from the top-left of the board, starting at 1.

Questions about this day

What is the answer to NYT Pips on August 22, 2025?
The full solution for all three boards is on this page, below the hints. Two or more regions carry no rule at all today, which sounds generous and is not: unconstrained squares give you nothing to reason from, so the 4 sum regions have to carry the whole board.
Can I see a hint without seeing the whole answer?
Yes. Each difficulty has three hints in order — where to start, what your tray forces, then the values in the opening region — each behind its own disclosure, with the full solution last. Nothing is revealed until you open it.
Are these the official New York Times boards?
The puzzle data is the Times’ own, and this page reports and explains the solution. EnergyPips is not affiliated with The New York Times, and the boards are not reproduced here to play — to play, go to the Times. To play a free daily domino puzzle of our own, the rest of this site is that.
Why is the hard board harder than the easy one?
On August 22, 2025 the hard board runs 20 squares across 10 regions against the easy board’s 10 and 8, and carries 3 regions that give you no exact number to work from.

About these answers

EnergyPips is an independent site and is not affiliated with, endorsed by, or connected to The New York Times. This page reports and explains the solution to a published puzzle, constructed by Heidi Erwin and edited by Ian Livengood — the board itself is not reproduced here to play. To play it, go to the official NYT Pips puzzle. To play a free daily domino puzzle of our own making, with a full archive, start here.

Or go back to today's pips puzzle.