Skip to content
Pips

NYT Pips Answers for June 11, 2026

NYT Pips answers for June 11, 2026, a Thursday: hints first, then the full solution for the easy, medium and hard boards. Take the hints in order and stop when you have enough — nothing below is revealed until you open it.

Today's set runs from a 10-square easy board to a 28-square hard one, a gap of 18 squares, with the hard board carrying 5 doubles against easy's 2 and 5 loose regions against 3. Constructed by Ian Livengood and Rodolfo Kurchan. Edited by Ian Livengood.

Sukie, Puzzle editor at EnergyPips

By Sukie · Puzzle editor

Easy — 10 squares, 5 dominoes

Two or more regions carry no rule at all today, which sounds generous and is not: unconstrained squares give you nothing to reason from, so the 2 sum regions have to carry the whole board.

At 10 squares this is a typical easy board — the average is 9.9 — so nothing about its size explains an unusually long or short solve.

50% of its regions are loose against a norm of 40%, so this board is vaguer than usual — there is less exact arithmetic to anchor on and more reasoning by elimination.

Where the information is on this board

Ordered from most constrained to least — which is the order worth working them in. No values are given away here, only how much each region can tell you.

  • = 3 (the top centre single square) — the pips in this region must add up to exactly 3 — and exactly one combination of values satisfies it, so it is forced.
  • < 6 (the top centre single square) — the pips in this region must add up to less than 6. 6 combinations of values would satisfy it in isolation.
  • no rule (the top left single square) — No rule. A single free square — useful as somewhere to park a value the constrained regions cannot take.
  • no rule (the top right single square) — No rule. A single free square — useful as somewhere to park a value the constrained regions cannot take.
  • = (the middle left 3-square block) — every pip value in this region must be the same. 7 combinations of values would satisfy it in isolation.
  • = 8 (the middle centre 3-square block) — the pips in this region must add up to exactly 8. 8 combinations of values would satisfy it in isolation.
Hint 1 — where to start

Start with the = 3 region — the top centre single square — where the pips in this region must add up to exactly 3. Work there first because exactly one combination of values can fill it, so it is fully forced before you place anything.

Hint 2 — what your tray forces

The tray carries 2 doubles: 4-4, 3-3. A double is the only tile that fits wholly inside an all-equal region, and there is one here.

Hint 3 — the opening region's values

The = 3 region resolves to 3. Which half of which domino supplies each is still yours to work out.

Full answer — easy board, June 11, 2026
How each region resolves.
RegionWhereValues
no rulethe top left single square6
< 6the top centre single square5
= 3the top centre single square3
no rulethe top right single square6
=the middle left 3-square block3, 3, 3
= 8the middle centre 3-square block0, 4, 4

Every tile and the squares it covers

  • 0-3 → row 3 col 3 and row 3 col 2
  • 5-6 → row 1 col 2 and row 1 col 1
  • 3-6 → row 1 col 3 and row 1 col 4
  • 4-4 → row 3 col 4 and row 4 col 4
  • 3-3 → row 2 col 1 and row 3 col 1

Rows and columns are counted from the top-left of the board, starting at 1.

Medium — 18 squares, 9 dominoes

3 doubles in a 9-tile tray is a lot, and doubles are the most constrained tiles you can be dealt. Placing them first is not a preference today, it is the route through.

At 18 squares this is 22% larger than the average medium board, which runs 14.7. More squares means more placements to keep straight at once, and a mistake made early sits underneath more correct-looking work before you find it.

25% of its regions are loose against a norm of 42%, so this board is tighter than usual — more regions hand you a number outright, which is why it may have felt unusually tractable.

The tray holds 3 doubles against a typical 1.78. Doubles are the most constrained tiles you can be dealt, so this board hands you more forced placements than usual — an advantage, if you look for them first.

Where the information is on this board

Ordered from most constrained to least — which is the order worth working them in. No values are given away here, only how much each region can tell you.

  • = 11 (the top left row of 2) — the pips in this region must add up to exactly 11 — and exactly one combination of values satisfies it, so it is forced.
  • = 4 (the top centre single square) — the pips in this region must add up to exactly 4 — and exactly one combination of values satisfies it, so it is forced.
  • = 11 (the middle right column of 2) — the pips in this region must add up to exactly 11 — and exactly one combination of values satisfies it, so it is forced.
  • = 5 (the top centre row of 3) — the pips in this region must add up to exactly 5. 5 combinations of values would satisfy it in isolation.
  • = (the top centre row of 2) — every pip value in this region must be the same. 7 combinations of values would satisfy it in isolation.
  • = (the middle left column of 3) — every pip value in this region must be the same. 7 combinations of values would satisfy it in isolation.
  • no rule (the bottom right single square) — No rule. A single free square — useful as somewhere to park a value the constrained regions cannot take.
  • ≠ (the middle centre 4-square block) — no two pip values in this region may be the same. 35 combinations of values would satisfy it in isolation.
Hint 1 — where to start

Start with the = 4 region — the top centre single square — where the pips in this region must add up to exactly 4. Work there first because exactly one combination of values can fill it, so it is fully forced before you place anything.

Hint 2 — what your tray forces

The tray carries 3 doubles: 2-2, 4-4, 3-3. With 1 all-different and 2 all-equal regions on the board, those doubles are barred from the former and are the only tiles that fit wholly inside the latter — which usually pins two of them before you make a real decision.

Hint 3 — the opening region's values

The = 4 region resolves to 4. Which half of which domino supplies each is still yours to work out.

Full answer — medium board, June 11, 2026
How each region resolves.
RegionWhereValues
= 11the top left row of 26, 5
= 5the top centre row of 31, 2, 2
= 4the top centre single square4
=the top centre row of 24, 4
=the middle left column of 33, 3, 3
= 11the middle right column of 25, 6
≠the middle centre 4-square block3, 2, 1, 0
no rulethe bottom right single square0

Every tile and the squares it covers

  • 5-1 → row 1 col 2 and row 1 col 3
  • 1-3 → row 4 col 4 and row 3 col 4
  • 0-2 → row 4 col 5 and row 3 col 5
  • 2-2 → row 1 col 4 and row 1 col 5
  • 0-6 → row 4 col 8 and row 3 col 8
  • 4-4 → row 1 col 6 and row 1 col 7
  • 6-3 → row 1 col 1 and row 2 col 1
  • 4-5 → row 1 col 8 and row 2 col 8
  • 3-3 → row 3 col 1 and row 4 col 1

Rows and columns are counted from the top-left of the board, starting at 1.

Hard — 28 squares, 14 dominoes

Two or more regions carry no rule at all today, which sounds generous and is not: unconstrained squares give you nothing to reason from, so the 11 sum regions have to carry the whole board.

At 28 squares this is a typical hard board — the average is 26.4 — so nothing about its size explains an unusually long or short solve.

The tray holds 5 doubles against a typical 3.11. Doubles are the most constrained tiles you can be dealt, so this board hands you more forced placements than usual — an advantage, if you look for them first.

Its tightest sum target is 1, against a median of 4 across every board published. A target that low forces blanks and low values, and is usually the fastest way in.

Where the information is on this board

Ordered from most constrained to least — which is the order worth working them in. No values are given away here, only how much each region can tell you.

  • = 11 (the middle left column of 2) — the pips in this region must add up to exactly 11 — and exactly one combination of values satisfies it, so it is forced.
  • = 11 (the middle centre column of 2) — the pips in this region must add up to exactly 11 — and exactly one combination of values satisfies it, so it is forced.
  • = 1 (the middle left single square) — the pips in this region must add up to exactly 1 — and exactly one combination of values satisfies it, so it is forced.
  • = 1 (the middle centre single square) — the pips in this region must add up to exactly 1 — and exactly one combination of values satisfies it, so it is forced.
  • = 1 (the middle centre column of 2) — the pips in this region must add up to exactly 1 — and exactly one combination of values satisfies it, so it is forced.
  • = 11 (the middle centre row of 2) — the pips in this region must add up to exactly 11 — and exactly one combination of values satisfies it, so it is forced.
  • = 4 (the middle centre single square) — the pips in this region must add up to exactly 4 — and exactly one combination of values satisfies it, so it is forced.
  • > 4 (the top centre single square) — the pips in this region must add up to more than 4. 2 combinations of values would satisfy it in isolation.
  • = 4 (the middle centre column of 2) — the pips in this region must add up to exactly 4. 3 combinations of values would satisfy it in isolation.
  • = 6 (the middle centre row of 2) — the pips in this region must add up to exactly 6. 4 combinations of values would satisfy it in isolation.
  • = 11 (the top left row of 3) — the pips in this region must add up to exactly 11. 7 combinations of values would satisfy it in isolation.
  • no rule (the top right single square) — No rule. A single free square — useful as somewhere to park a value the constrained regions cannot take.
  • no rule (the middle right single square) — No rule. A single free square — useful as somewhere to park a value the constrained regions cannot take.
  • no rule (the middle right single square) — No rule. A single free square — useful as somewhere to park a value the constrained regions cannot take.
  • no rule (the middle centre single square) — No rule. A single free square — useful as somewhere to park a value the constrained regions cannot take.
  • = (the middle centre row of 2) — every pip value in this region must be the same. 7 combinations of values would satisfy it in isolation.
  • = 11 (the middle centre column of 3) — the pips in this region must add up to exactly 11. 7 combinations of values would satisfy it in isolation.
Hint 1 — where to start

Start with the = 1 region — the middle left single square — where the pips in this region must add up to exactly 1. Work there first because exactly one combination of values can fill it, so it is fully forced before you place anything.

Hint 2 — what your tray forces

The tray carries 5 doubles: 5-5, 4-4, 6-6, 1-1, 0-0. A double is the only tile that fits wholly inside an all-equal region, and there is one here.

Hint 3 — the opening region's values

The = 1 region resolves to 1. Which half of which domino supplies each is still yours to work out.

Full answer — hard board, June 11, 2026
How each region resolves.
RegionWhereValues
= 11the top left row of 33, 4, 4
> 4the top centre single square6
no rulethe top right single square0
= 11the middle left column of 26, 5
= 11the middle centre column of 26, 5
no rulethe middle right single square0
no rulethe middle right single square0
= 1the middle left single square1
= 1the middle centre single square1
no rulethe middle centre single square2
= 6the middle centre row of 22, 4
=the middle centre row of 23, 3
= 1the middle centre column of 20, 1
= 11the middle centre row of 25, 6
= 4the middle centre column of 22, 2
= 11the middle centre column of 31, 5, 5
= 4the middle centre single square4

Every tile and the squares it covers

  • 3-0 → row 4 col 8 and row 3 col 8
  • 5-5 → row 9 col 4 and row 10 col 4
  • 4-4 → row 1 col 2 and row 1 col 3
  • 5-0 → row 6 col 5 and row 6 col 4
  • 3-4 → row 4 col 7 and row 4 col 6
  • 5-2 → row 3 col 5 and row 4 col 5
  • 3-6 → row 1 col 1 and row 2 col 1
  • 2-1 → row 4 col 3 and row 4 col 2
  • 6-6 → row 1 col 5 and row 2 col 5
  • 1-1 → row 7 col 4 and row 8 col 4
  • 0-0 → row 1 col 8 and row 2 col 8
  • 2-6 → row 7 col 6 and row 6 col 6
  • 5-1 → row 3 col 1 and row 4 col 1
  • 2-4 → row 8 col 6 and row 8 col 5

Rows and columns are counted from the top-left of the board, starting at 1.

Questions about this day

What is the answer to NYT Pips on June 11, 2026?
The full solution for all three boards is on this page, below the hints. Two or more regions carry no rule at all today, which sounds generous and is not: unconstrained squares give you nothing to reason from, so the 11 sum regions have to carry the whole board.
Can I see a hint without seeing the whole answer?
Yes. Each difficulty has three hints in order — where to start, what your tray forces, then the values in the opening region — each behind its own disclosure, with the full solution last. Nothing is revealed until you open it.
Are these the official New York Times boards?
The puzzle data is the Times’ own, and this page reports and explains the solution. EnergyPips is not affiliated with The New York Times, and the boards are not reproduced here to play — to play, go to the Times. To play a free daily domino puzzle of our own, the rest of this site is that.
Why is the hard board harder than the easy one?
On June 11, 2026 the hard board runs 28 squares across 17 regions against the easy board’s 10 and 6, and carries 5 regions that give you no exact number to work from.

About these answers

EnergyPips is an independent site and is not affiliated with, endorsed by, or connected to The New York Times. This page reports and explains the solution to a published puzzle, constructed by Ian Livengood (easy), Rodolfo Kurchan (medium, hard) and edited by Ian Livengood — the board itself is not reproduced here to play. To play it, go to the official NYT Pips puzzle. To play a free daily domino puzzle of our own making, with a full archive, start here.

Or go back to today's pips puzzle.