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Pips

Pips May 14, 2026

Puzzle #270 · Thursday

This is the pips puzzle for May 14, 2026 — all three boards, free to play, with no subscription and no account. The easy board has 8 squares, 4 dominoes and 4 regions — 2 exact-sum, 1 less-than and 1 all-different regions.

Sukie, Puzzle editor at EnergyPips

By Sukie · Puzzle editor

8 squares · 4 dominoes · mostly exact sums

00:004 of 4 tiles left

Your dominoes

Tap a domino, then tap a square to place it. Press R to rotate, U to undo. Tap a placed domino to lift it again.

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Hints and answers for May 14, 2026

Stuck? Take it in stages. A nudge costs less than the full answer, and the answer is here if you want it — each diagram below is the verified solution our generator built this board from, using tiles drawn from the standard double-six domino set. On the looser boards other valid arrangements can exist too; any filling that covers every square and satisfies every region counts as solved.

easy board — reveal the solution
Solved easy pips board for May 14, 2026: every domino placed with all region rules satisfied= 1< 6= 10

Start with the "= 1" region. It spreads 1 pips across 1 square, averaging 1.0 per square, so the halves that can legally sit there are limited before you have placed anything at all.

medium board — reveal the solution
Solved medium pips board for May 14, 2026: every domino placed with all region rules satisfied> 3= 12= 2= 6

Start with the "= 2" region. It spreads 2 pips across 1 square, averaging 2.0 per square, so the halves that can legally sit there are limited before you have placed anything at all.

hard board — reveal the solution
Solved hard pips board for May 14, 2026: every domino placed with all region rules satisfied= 10> 0= 11= 14> 2

Start with the "= 10" region. It spreads 10 pips across 4 squares, averaging 2.5 per square, so the halves that can legally sit there are limited before you have placed anything at all.

The shape of the grid

This is a distinctly irregular outline, filling only 67% of its 6×5 bounding box. Narrow arms are the danger: a square at the end of a one-wide corridor has exactly one possible partner, so if that partner gets covered the board becomes unsolvable regardless of what else you do.

The easy board is a different animal: the shape fills about 89% of its 3×3 bounding box, so there are a few notches in the outline. Squares along those notches have fewer neighbours than they look like they do — check them before you commit tiles elsewhere.

Questions about this puzzle

Is the May 14, 2026 pips puzzle free to play?
Yes. All three boards for this date are free, with no account and no subscription, and they stay available permanently.
How many dominoes does the May 14, 2026 hard board use?
10 dominoes across 20 squares. Every tile in the tray must be used, and the count is always exactly half the number of squares.
Where do the doubles go on this board?
This tray holds 3 doubles (3-3, 2-2, 0-0). A double puts the same value on both of its squares, so it cannot sit inside an all-different region and it is the fastest way to overshoot a tight sum. Place them where the arithmetic has slack.
Can I replay this puzzle later?
Yes. Boards are generated deterministically from the date, so this URL always shows this exact puzzle. Your progress saves in your own browser, and Reset clears it whenever you want a fresh attempt.

The arithmetic check

Your tray carries 56 pips in total, and the exact-sum regions between them demand 35 across 10 squares. That leaves 21 pips to absorb elsewhere. Running that subtraction before you place anything tells you whether the unconstrained squares are going to be a dumping ground or a tight squeeze.

The same check on the medium board: your tray carries 47 pips in total, and the exact-sum regions between them demand 20 across 6 squares. That leaves 27 pips to absorb elsewhere. Running that subtraction before you place anything tells you whether the unconstrained squares are going to be a dumping ground or a tight squeeze.

What your tray forces

The tray holds 3 doubles (3-3, 2-2, 0-0), and the board has 2 regions governed by an equality rule. A double can never sit entirely inside an all-different region, so those tiles have to straddle a boundary — which usually pins them down before anything else on the board.

The heaviest tile on the hard board is the 5-6 and the lightest is the 0-0. Those two are worth locating first: the heavy tile can only go where a sum has room, and the light one is often the only thing that fits a tight region.

Where people get stuck

The all-different region is the one to watch. With 4 squares in the widest region on this board, an all-different rule quietly forbids far more arrangements than it looks like it does.

The all-different region is the one to watch. With 3 squares in the widest region on this board, an all-different rule quietly forbids far more arrangements than it looks like it does.

If you have genuinely stalled, undo back to the last tile you were confident about rather than reshuffling everything. Most dead ends on a board this size trace to one early placement made on a guess, and everything after it inherits the mistake.

Board by board

easy

The easy board has 8 squares, 4 dominoes and 4 regions — 2 exact-sum, 1 less-than and 1 all-different regions.

Start with the "= 1" region. It spreads 1 pips across 1 square, averaging 1.0 per square, so the halves that can legally sit there are limited before you have placed anything at all.

medium

The medium board has 14 squares, 7 dominoes and 6 regions — 3 exact-sum, 1 greater-than and 2 all-different regions.

Start with the "= 2" region. It spreads 2 pips across 1 square, averaging 2.0 per square, so the halves that can legally sit there are limited before you have placed anything at all.

hard

The hard board has 20 squares, 10 dominoes and 7 regions — 3 exact-sum, 2 greater-than and 2 all-different regions.

Start with the "= 10" region. It spreads 10 pips across 4 squares, averaging 2.5 per square, so the halves that can legally sit there are limited before you have placed anything at all.

The badges on this board

The hard board uses 3 of the six possible region rules. What each one is actually demanding here:

= 10
Spreads exactly 10 pips over 4 squares, an average of 2.5 each. Anything that pushes the running total past 10 is already lost, so this is the region to count before you commit.
> 0
Requires every value above 0, leaving only 6 of the seven pip values legal in those 3 squares.
Forbids any repeat across its 2 squares. Note that this constrains values, not tiles — two different dominoes both contributing a 4 still breaks it.

The full badge vocabulary, including the ones this board happens not to use, is on the pips rules page.

Where the regions meet

There are 10 distinct region-to-region boundaries on this board, which is a lot for 7 regions. Almost every tile you place is going to land half in one region and half in another, so treating regions as separate sub-puzzles will not work here — think in pairs.

A domino can straddle two regions, and each half only has to satisfy the region it lands in. That is the single most common misreading of the format — people assume a tile must sit inside one region, which makes perfectly solvable boards look impossible. The rules page works through it with examples.

More pips

Pips May 14, 2026 — Play Puzzle #270 with Hints and Answers | EnergyPips